Digital product studio · Pune · Since 2022
We build what most studios outsource.
Real-time 3D, augmented reality, AI video and the software platforms that hold them together. One team of about twenty-five, designing and engineering in the same building.
01Introduction
We started in games. It still shows.
Games teach you to ship experiences that must run at sixty frames per second on hardware you do not control, in front of an audience that notices everything. That discipline, performance-first engineering, attention to feel and production pipelines that hold up under scale, is what we now bring to education technology, enterprise platforms, consumer applications and branded content.
We are a services studio. Every line of code, every model and every frame we produce is built for a client, against their business objective. Nothing is adapted from something sitting on a shelf.
02Work
Selected work
Three programmes that show the range. An AR curriculum across 888 learning units, an AI video line in four languages, and a five-surface platform for a field-service business.
All case studies03Capabilities
What we do
Seven disciplines under one roof. Most engagements use two or three of them, and the same people carry the project from scoping to support.
How each practice works- Real-time 3D & gamesUnity and Unreal Engine, C# and C++, targeting mobile, desktop, console-class hardware and interactive displays.
- AR & immersive learningAR that works in real classrooms and real workplaces, not only in demo videos.
- AI video & contentGenerative video, AI voice and human creative direction, held together by custom tooling that keeps quality consistent across hundreds of assets.
- Websites & webMarketing sites, storefronts and interactive pages, built to load fast on a mid-range phone rather than only on office fibre.
- Software & platformsFull-stack product engineering for businesses that have outgrown spreadsheets and off-the-shelf tools.
- IoT & connected systemsDevice-to-cloud applications, SDKs for hardware partners, and the interfaces that sit on classroom and facility hardware.
- DesignBrand, product and interface design as a first-class practice: design systems, identity, UI/UX, motion and illustration.
04Method
How we work
We take projects from the first conversation through to a running production system, and then the long tail of support that follows.
- 01
Understand
We start with the business outcome, not the feature list. Discovery workshops, stakeholder interviews and constraint mapping before anything is designed.
- 02
Scope and cost honestly
Every engagement begins with a written scope of work and a transparent commercial structure. Large programmes are phased so value ships early and risk stays contained.
- 03
Design in the open
Wireframes, design systems and clickable prototypes before a line of production code. You see it before you buy it.
- 04
Build in sprints
Short cycles, working builds you can put in front of real users, and a change-control process that keeps scope and budget predictable.
- 05
Ship and support
Deployment, handover documentation, training and ongoing maintenance under a defined service level agreement.
We work under NDA as standard, and structure intellectual property so that what we build for you belongs to you.
05Why Midknightstudio
Six things we would rather show than say.
Every studio claims quality. These are the specific ways we work that clients tell us they noticed.
- 01
Game-engine engineering, applied to business problems
Most software firms cannot build real-time 3D. Most 3D studios cannot build the platform around it. We do both, in the same building.
- 02
Built for scale from the first sprint
Multi-tenant, multi-language and multi-region architecture is our default, not a version-two migration.
- 03
AI as a production line, not a party trick
We build the tooling, style rules and quality gates that make generative content reliable across hundreds of assets. That is the hard part nobody shows you.
- 04
Multilingual by default
English, Hindi, Marathi and Urdu delivery is routine for us rather than an exception. If your audience is India, we can actually reach it.
- 05
Senior people stay on your project
A twenty-five person studio means the person who scoped your project is still the person answering your email in month nine.
- 06
Documentation-first delivery
Scopes, game design documents, product requirement documents, design systems and handover packs come as standard. You are never held hostage by knowledge that lives only in our heads.
Industries we serve
Education & EdTech
Curriculum-aligned AR modules, multilingual video content, assessment platforms and classroom hardware interfaces.
Media & entertainment
Games, interactive experiences and AI-assisted content production at volume.
Consumer services & D2C
Booking platforms, field-service operations, franchise management and loyalty systems.
Enterprise internal systems
HR, payroll, project management and accounting platforms built to Indian statutory compliance.
Industrial & B2B technology
Connected device applications, operational tooling and technical platforms.
Let's build something.
Tell us what you are trying to ship. We reply within one working day, usually with questions before a quote.
